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Workout Equipment Rentals
Letsercise
Letsercise is a mobile-first website that allows people to try a variety of different ways to stay active by having the necessary equipment delivered to their doorstep without committing to any large expensive purchase. The below designs depict the user flows allowing users to make an account, rent equipment, and return equipment.

Vision
Motivate users by providing access to a variety of exercise equipment delivered straight to their home to use at anytime. One should be excited to live a more energized and healthy life when they choose to.
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The Process
My design process closely reflects the curiculum order of Career Foundry's UI Designer course. Following the course ensured I learned an organized process that requires my conclusions to be supported with research.
Ideate
User Research
Personas
User Interviews
Gather
Define Objectives
Determine user-centric needs
Crazy 8s
Mid-fi Wireframes
User Flows
Create
Prototype
Clickable Prototype
User Testing
Conclude
Complete
Prototype
Hi-fi Mockups
Ideate
User Interviews, Personas, and User Research
Initially, after conducting user interviews, I hypothesized that users would find more motivation to exercise in a social app. One that would promote users to meet up for workouts together and share their progress with others. However, after creating personas and using the other findings from the user interviews to kick off evaluative research, it became clear that a rental service that delivers workout equipment directly to your door would be far more favorable.


Personas
Before Letsercise, user interviews were conducted. Participants were asked questions regarding how they stayed active, what resistance factors stop them from exercising, and other relevant information about their daily lives. From these interviews, three patterns were found. I developed a persona for each.
#1
Maria, 49
Quote
"Never stop learning, because life never stops teaching."
Demographics
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Lawton, OK
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Educator/ Teacher
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Married with 3 adult children
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Master's Degree
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Owns current residence
Behaviors
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Works both in person and online with students (hybrid)
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Eats mostly fruits and vegetables in her daily diet
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Wakes up before 7 am every morning
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Maintains regular communication with all three children
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Ends evenings watching TV on the couch with her life partner
Needs & Wants
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Goal is to increase exercise from 2-3 days to 4-5 days a week
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Requires convenience or option to multitask if new tasks are added to her busy schedule​
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Wants to retire and move to Sante Fe, NM

#2
Wendy, 29
Quote
"Working out makes me
feel free and alive."
Demographics
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St. Louis, MO
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Occupational Therapist
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Single - no kids
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Master's Degree
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Rents a home
Behaviors
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Works in-person with patients
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Exercises daily for at least an hour
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Takes occasional gym classes, but mostly works out at home
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Highly active social life with friends and coworkers
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Currently renting, but looking to buy property soon
Needs & Wants
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Variety in her workouts and daily routine
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Wants to stop running late to work/gatherings
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Needs forgiving deadlines
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Wants to incorporate kick boxing into workouts

#3
Quotes
"Trust the process."
Demographics
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Dallas, TX
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Programmer
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Single - no kids
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No diploma
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Rents an apartment
Behaviors
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Works remotely full-time
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Works out 2-3 time a week
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Owns a dog
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Monitors their noise to downstairs neighbors
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Some outside social life, but mostly communicates with friends through video games
Needs & Wants
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Wants to improve work-life balance
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Wants a girlfriend
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Wants a promotion by the end of next year
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Needs to start eating more fruits and vegetables
August, 23

Gather
Define Objectives & Determine most user-centric needs
Gaining a better understanding of the problem space made defining the main objective simple: How to ease the experience of shopping and returning equipment online? Now having extensive evaluative research, it was easy to think of tons of solutions. Therefore, the next step was to prioritize the solutions based on how well they meet the objectives. Other solutions were saved for potential future use.


Create
Crazy 8s, Mid-fi Wireframes, User Flows
To start the sketching process quickly, I began with some Crazy 8 exercises to start low-fi wireframes of screens I knew I would need (Sign-up pages, Filter and Sort, etc.). Before moving to mid-fidelity wireframes, I created User Flows. Now I had an understanding of what flows to focus on, which pain points to beware of, and a complete global understanding of the project itself.
Crazy 8s







Prototype
Clickable Prototype & User Testing
Having made a prototype before, this step took no time at all. However, it became clear just before user testing where several issues hid. The goal of the user test was to make sure main flows could begin within 2 clicks on the iPhone prototype. In the future, I would like to observe more user expectations before and after testing.
Qualitative and quantitative data from user testing the clickable prototype were synthesized. Brainstorming then began to find more user-centric solutions. Attitudinal insights were gained that proved many solutions in the prototype were not as intuitive as anticipated. Therefore, more iterations were needed.​
UI
User Interface Design was the most daunting step in this project, but it was where I learned the most. I began by curating a Moodboard. I knew I wanted the site to feel approachable and energetic. Learning color psychology from colorpsychology.org helped me accomplish a more fitness-focused tone. Icon Design became one of my favorite tasks after getting used to
Navy (#232B44) - Power, no-nonsense
Chartreuse (#BADA3B) - Energetic, nature
Turquoise (#9FDEDE) - Healing, serenity
using Figma's boolean operations. For typography, I focused on accessibility and the readings from Career Foundry regarding the topic. DM Sans stuck out to me as a readable and free typeface. I used my understanding of visual hierarchy when choosing what sections would be bolded or not. Thankfully, the UI Implementation went smoothly as I could exercise my knowledge of Figma components and variants to make the process go quickly.

Conclude
Complete Prototype & Hi-fi Mockups
After some prefrence testing and the input of many piers, a complete prototype was ready make into mockups. Putting together the mockups for presentation was mostly a test of my ease with third-party generators. As predicted, I learned a lot about working around unpredictable issues and have a completed product in exchange.
Key Takeaways
Skills used & Skills this project is evidence of
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Design in Figma
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User Research
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User Interviews
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User Flows
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Wireframing Low-fid to Hi-fid
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UI Implementation
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Functional prototypes
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Experience Design
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Hi-Fidelity clickable prototype
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User Testing
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Interaction Design


